Friday, March 30, 2012

Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers
Publisher: New Riders Games | ISBN: 0735713901 | edition 2004 | CHM | 504 pages | 2,6 mb

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

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